Public Session Times
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Author:  {L°E°}naj® [ Tue Dec 15, 2015 6:19 pm ]
Post subject:  Re: Public Session Times

Like always there are 2 sides of a medal. Its not that I don't wanna - but there is no place where we talk about maps and game types - it's like eat or die. Would be so easy to pick some maps and different game type for a poll. 20 maps with different game type - everyone can vote 10 maps and game type for example, why we need to play every map till the end of game time? I thought Official Sessions should make fun - it's annoying we don't skip. I guess only you and Atomis like it (nothing personal). As long as nothing will change I take a pass on my Admin powers cause I cant match with the Server Admin rules.

Author:  Harbinge® [ Tue Dec 15, 2015 6:38 pm ]
Post subject:  Re: Public Session Times

What you describe Jan simply isn't how ® Realworld Guild Official Sessions function - and they never have worked that way - For example, Map Skipping (especially during an Official Session) is normally 100% prohibited.

® Realworld Guild Custom Map Servers carry a LARGE Map Cycle and it's the very permanence of this Map Cycle and Game Flow which Players come to rely on.

As stated previously: Each Specific ® Realworld Guild Server Adminship Role is determined by FOCUS and never through ability.

I'm genuinely sorry if you thought that ® Realworld Guild Primary Adminship offered a path to changing Server Map Cycles etc. or the way ® Servers operate, but ONLY ® Realworld Guild Admin Core decide this.

There are no concerns what-so-ever over your Server Adminship Skill, however I have a feeling that ® Realworld Guild Master Classic Server Admin is a far more suitable role for your gaming needs and which BEST utilises your Skills keeping the Servers clean.

Author:  iNTERFACE [ Tue Dec 15, 2015 7:04 pm ]
Post subject:  Re: Public Session Times

{L°E°}naj® wrote:
@ TG I fkn dunno why you still play nolead even most of you have same ping - I was always against nolead but I tried a lot of times - nolead makes the games easier and so it's boring for me - dunno why inter still plays after the 5th HS in a row. Finally the lead no lead thing split the rest of the community - funny thing is, that most people playing on TG prefer lead.

Years ago to CB times no one cried about 167 ping lead.
We just play for fun mate, even though some may prefer lead over no lead it's not something that really bothers any of us that much. In a perfect world sehe would make it global 33 lead for all with no choice of lead 1/0 and this would save a lot of arguments. Unlikely to happen though.

Anyways, for the few people that play both sessions we will try to just play Friday and Saturdays from now on. I can understand the problem with players choosing one over the other but the hows and whys we decide is not really the business of anybody but TG. It certainly wasn't to cause problems for you guys.

Author:  msalerno® [ Tue Dec 15, 2015 7:30 pm ]
Post subject:  Re: Public Session Times

Technical side note, there is no way to make everyone a 32 ping, unless you have a way of time-traveling photons and electrons :twisted:

What you're stuck with when it comes to "no lead" is somewhat of an approximation of where each player is in relation to each other based on their current ping. Problem is, bullet magnetism is added to it, so I can run around and HS people without even aiming at their heads.

This puts the game into "Beginner" campaign mode if you ask me :)

Author:  iNTERFACE [ Tue Dec 15, 2015 7:48 pm ]
Post subject:  Re: Public Session Times

That's why I said 'lead'. SAPP has a change lead command. For example /clead 66 will give you that amount of lead, although it seems a little smaller than I remember. :xD:

I just think it would return a little balance to the game whilst remaining somewhat fair in terms of differing locations.

Author:  msalerno® [ Tue Dec 15, 2015 8:03 pm ]
Post subject:  Re: Public Session Times

Good point Inter. But all it does is "nolead" and adds 66ms, I suspect it still does bullet magnetism to get you that spot-on 66ms "feel" because your ping naturally shifts back and forth. Say your ping is 120, in reality, it's not always exactly 120.

I still don't see the attraction. Besides, "normal" lead makes ME harder to hit :)

Author:  {L°E°}naj® [ Tue Dec 15, 2015 9:58 pm ]
Post subject:  Re: Public Session Times

@ inter - I agree - we all play for fun - but nolead it's no fun for me - sadly.

@ Harb - pls don't speak as Admin Core would be some unknown force behind all - it's you.

It's OK you wont change any - you are the boss and I can deal with it. But I don't see why my suggestion of changing is bad. Stagnation is and was never a good point. You just say how it is (we never did, it's not like it works, it's prohibited) - Yes you don;t need to explain why - but would make things easier to understand.

Author:  Harbinge® [ Tue Dec 15, 2015 10:49 pm ]
Post subject:  Re: Public Session Times

Yes I am ® Realworld Guild Admin Core, but all these ® Realworld Guild Server Admin Roles and ® Custom Map Server Policies were defined way back when there were at least 3 ® Realworld Guild Admin Core. I simply follow on with them since they have proven to be good and have lasted the test of time.

So no, I'm not about to go change anything much regarding the way ® Servers and Official Sessions operate. Guess maybe I'm just the last one of a kind here. :oldman:

Author:  {L°E°}naj® [ Wed Dec 16, 2015 8:31 am ]
Post subject:  Re: Public Session Times

Good morning Harb,

That's really OK for me - Pls just don't expect that I play all maps during an Official Session. :-)

Author:  Harbinge® [ Wed Dec 16, 2015 1:44 pm ]
Post subject:  Re: Public Session Times


We ALL have Maps and Game Types that we love and other Maps and Game Types which we loath, but the significant part is that NO ® Realworld Guild Primary Server Admin MUST stay for the WHOLE TIME of an Official Session. Obviously we hope that a Primary Server Admin WILL stay for all of the time, but in practice (and for many reasons) this simply isn't possible.

Here's the (Relevant) Primary Server Admin Policy Bit (again):

  • A Primary Server Admin Attendance on an ® Realworld Guild Official Session is NOT Compulsory UNLESS they ARE playing Halo during the time of an Official Session. This means that whenever possible they ARE expected to attend and remain on the Server for at least 50% (1 Hour) during the Core Session Time, which always lasts 2 Hours. This permits quite a large degree of flexibility on precisely the times they choose to attend an ® Realworld Guild Official Session

All that means IS:

If an ® Realworld Guild Primary Server Admin is able to play Halo, then playing on a Server for NO LONGER than 1 Hour (out of 2 Hours) during Core Official Session Time isn't really so difficult. Often in fact, it can mean playing as few as just 2 - 3 Maps (only) during an Official Session. There are many occasions when Primary Server Admins have either turned up late, or left before the end, and more often than not, they too might need to exit a Map for all sorts of reasons during an Official Session, only to return later.

Also, there's a really peculiar aspect to playing stuff that at first we don't like:

Over the years I've had to endure playing some Maps and Game Types which at first appeared really bad and awful to play (and so just had to make the best of the situation) but over time I got used to playing them. The most amazing thing of all however, is that many of those Maps and Game Types have now become some of my all time favourites to play.

How weird is that... and another strange thing happens during Official Sessions:

Since each Official Session is unique, because of the various Dynamics between different Players, it means that playing the same Maps & Game Types also becomes a different experience every time too.

However when a particular game sucks really bad, then getting fresh Players to come join can vastly improve the situation and turn a boring situation into a memorable experience. That single aspect alone is one thing as Primary Server Admins, which we can help make happen by inviting and attracting Players to come play. 8)

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