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Outaworld MTS #1 [Map Testing Session]
http://www.realworldce.com/viewtopic.php?f=65&t=1881
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Author:  Matt [ Mon Apr 25, 2011 5:44 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

Yah but you have bad stats every game...
Why not launch bay FX? Thats much more fun.

Author:  Harbinge® [ Mon Apr 25, 2011 5:46 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

Launch Bay FX is a completely different Map, and is already on Realworld Server.

Author:  Hijackmaste® [ Mon Apr 25, 2011 6:23 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

there is ur answer matt. now dont post here. :P./ i am pretty good player. not a noob like u. :D

Author:  Matt [ Mon Apr 25, 2011 6:31 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

Nah..you just suck.
Well as long as BC Caro makes it I'm happy.

Author:  Hijackmaste® [ Mon Apr 25, 2011 6:46 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

lol matt. calm down dude. i was just joking. :D dont mind.

Author:  Dwight [ Sun May 01, 2011 12:40 pm ]
Post subject:  Re: Outaworld MTS #1 [Map Testing Session]

The following decision has been made:

Y | Pipe Dream
Y | Oblivion

N | Z Coagulation H2 PB2
Y | Danger Valley
Y | CMT G3 Vestigial
Y | Ambry CE

N | Nadewars2 Unleashed
Y | Valley Alpha
N | Desolation Beta Ver1
Y | BC Carousel mp
Y | Maridia Public Beta

N | Stack Of Dead
Y | Launch Bay
N | Dwm Disregard
Y | Dont Look Down

Z Coagulation H2 PB2 has teleports at the bases which are buggy and get players stuck in.
This will be replaced with CMT Coagulation CE.

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