Near Orbit Session #9
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Author:  Dwight [ Wed Jun 22, 2011 6:21 pm ]
Post subject:  Near Orbit Session #9

Near Orbit Session #9

See here: http://realworldce.com/viewtopic.php?f=21&t=1827
Map Suggestions: http://www.realworldce.com/viewtopic.php?f=30&t=1829

NOTE: 6-8 Players Maximum

Session #9

Date: Thursday, 23th June 2011
Time: 8:00pm - 09:30pm UK Time

Server: ® Near Orbit - RealworldCE.com

:download: Map Pack - Near Orbit Session #9 / 71.1 MB

BC Matzors Temple mp - http://realworldce.com/maps/bc-matzors-temple-mp/

http://realworldce.com/maps/images/bc_matzors_temple_mp_2.jpg http://realworldce.com/maps/images/bc_matzors_temple_mp_1.jpg

Shipment Cod4 - http://realworldce.com/maps/shipment-cod4/

http://realworldce.com/maps/images/82screenshot00-5.jpg http://realworldce.com/maps/images/90screenshot00-6.jpg

Wraths Dojo - http://realworldce.com/maps/wraths-dojo/

http://www.realworldce.com/maps/images/34screenshot00-33.jpg http://www.realworldce.com/maps/images/35screenshot00-33.jpg

Author:  Matt [ Fri Jun 24, 2011 3:40 am ]
Post subject:  Re: Near Orbit Session #9

I liked Matzors temple...lack of cover though :(
Shipment was nice, reminded me of the good ol' days on call of duty modern warfare 1.
Dojo was simply stupid.

Author:  Harbinge® [ Fri Jun 24, 2011 4:17 pm ]
Post subject:  Re: Near Orbit Session #9

Thanks to every one who turned up for Near Orbit Session #9. :thumbs:

All the Maps were great fun, (with no obvious Bugs/Glitches) and it was an excellent event, in fact being one of the most enjoyable Near Orbit sessions for me so far. :P

Shipment Cod4 was limited to the Player Numbers to suit the event, however I feel this Map could, (if pushed) support a Full Server 16 Players, and might be okay for an Event Horizon Session, (such is it's uniqueness and overall Playability) or even be Hosted on a Temporary Guild Server. :idea:

Author:  sanni [ Fri Jun 24, 2011 4:44 pm ]
Post subject:  Re: Near Orbit Session #9

Why not just go buy cod? Worst map ever.
I would have loved to play more of the temple map but couldn't stand playing the other 2 maps in between for even 5 minutes T_T

Author:  Hijackmaste® [ Fri Jun 24, 2011 5:08 pm ]
Post subject:  Re: Near Orbit Session #9

The session was awesome. Temple map is excellent and gameplay is also very good. I like the Dojo map as well if the weapons can be changed there but not too sure about shipment map. :think:

Overall, it was one fantastic session and joy to play in it. :thumbs:

Author:  Dwight [ Fri Jun 24, 2011 5:27 pm ]
Post subject:  Re: Near Orbit Session #9

Didn't enjoy this session as much as I was hoping.

BC Matzors Temple mp worked surprisingly well on CTF with a small amount of players; overall great map. Team Slayer wasn't as great as it could have been though. There should be some spawns on the top as well. Didn't like Wraths Dojo, the one kill nades just ruined the fun of meleeing and it's a tad too simplistic. Shipment Cod4 has some great wepaons which I've never seen on Halo, great conversion. However, other than that it's getting a bit ridiculous especially with the nades, badly made Spanish voices and lack of a good map layout. Fun on Slayer with up to 4 players, anything else fails in my opinion.

Author:  Crypt ® [ Fri Jun 24, 2011 9:22 pm ]
Post subject:  Re: Near Orbit Session #9

Missed it again :( work til 10pm then take missus to work.

ah well.

Author:  jAl ® [ Sat Jun 25, 2011 12:11 pm ]
Post subject:  Re: Near Orbit Session #9

yeah temple was great, though topspawns and some more objects to take cover behind would definetly improve the gaemplay.
the 1 nade kills just ruined the cod4 map and the dojo map ;/

Author:  Phil® [ Thu Jun 30, 2011 10:42 am ]
Post subject:  Re: Near Orbit Session #9

i wanna play these maps with someone, i never got chance to play them as i was on holiday :(.

Author:  Hijackmaste® [ Thu Jun 30, 2011 10:43 am ]
Post subject:  Re: Near Orbit Session #9

U can play with me. :)

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