|Event Horizon Session #26 - Outpost Rio Classic
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|Author:||Harbinge® [ Mon Nov 28, 2011 7:54 pm ]|
|Post subject:||Event Horizon Session #26 - Outpost Rio Classic|
Event Horizon Session #26
See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779
Date: Monday, 28th November 2011
Time: 8pm - 9pm UK Time
Server: ® Event Horizon - RealworldCE.com
Outpost Rio Classic - Event Horizon Session #26 / 8.7 MB
Outpost Rio Classic - http://realworldce.com/maps/outpost-rio-classic - http://hce.halomaps.org/index.cfm?fid=532
Description: A large complex built on the side of a Mountain with both underground and above ground access to each base and a central connecting complex with ample Tele-Porters and Weapons.
|Author:||Harbinge® [ Tue Nov 29, 2011 3:43 pm ]|
|Post subject:||Re: Event Horizon Session #26 - Outpost Rio Classic|
Thank you to all Players who attended Event Horizon Session #26.
At first Outpost Rio Classic appears Big. Perhaps its downside is regards Layout, (as it's easy to get Lost) but once you understand the routes and know your way around, (especially how the numerous Tele's function) then it's surprisingly simple to get about.
Another excellent Session which lasted over 2 Hours, apart from there only being a Maximum of 8 Players
Outpost Rio Classic played on CTF, (or Assault Variant) is excellent. Slayer, (Team or FFA) which really needs 8+ Players isn't bad. However KOTH, (despite Map Size) works extremely well, and when it comes to RACE, Outpost Rio Classic comes into a League of its own.
Personally I truly love Playing Outpost Rio Classic, but really it needs 12+ Players to make it special.
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