®ealworld
http://www.realworldce.com/

DMT Night
http://www.realworldce.com/viewtopic.php?f=65&t=277
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Author:  Skogsfalk [ Tue Sep 01, 2009 7:21 pm ]
Post subject:  Re: DMT Night

Halo is a funny and nice game to spend your spare time on, but only the spare time. I won't let it affect my time at school, which it would do if I could only sleep half a night.
As Dwight said, it's a question about priorities. Halo is just a game. I give priority to my real life.

Author:  Dwight [ Tue Sep 01, 2009 9:35 pm ]
Post subject:  Re: DMT Night

Real Life should always come before Real World for sure. So if you don't want to make an exception that's alright. Keep that up as long as you can. :thumbs:

I'm probably already too much used to late nights etc. Not only the last few months. As soon I got a bit older this just happened often for reasons I don't have to mention here (and no, it wasn't Halo :drunk: ). I wished I had that much discipline. :roll:

Since Realworld got a bit more international and since we have all kind of players it makes it impossible to find TEH day.

But I checked the cycle again and the whole session will take around 2-3 hours. If you can just stay until 10 pm UK time (11pm CET) you already played on most of the maps. Each game will only take 10 minutes max. For those who will join later we still can repeat maps and play on them a bit longer afterwards.

So it would be cool if you can make it and stay a bit longer but that's still up to you ofc. :D

Author:  colter13 [ Wed Sep 02, 2009 1:05 am ]
Post subject:  Re: DMT Night

This thing goes from 12:45pm to 3:45pm for so I'll probably only be able to play 10 or 15 minutes if any time at at all.

Author:  Harbinge® [ Wed Sep 02, 2009 11:21 am ]
Post subject:  Re: DMT Night

Attendance Voting is very much appreciated. :P
At least it gives us some feedback so hopefully we can try to improve the timing for the majority of players. :thumbs:

Your School, College and Work must come first. No one expects you to feel pressured or obligated to try to do otherwise. If you can afford some time to come and test maps with us, (even if it's only a short time), then that's cool, but if you can't then that's cool too. 8)

Whatever you decide, it's your choice and that choice is not judged or biased against you in any way by others. :holy:

Author:  skilit [ Wed Sep 02, 2009 7:36 pm ]
Post subject:  Re: DMT Night

woooooooooooooooooooOOOOOOOOooooooot!!!!!

Author:  Dwight [ Thu Sep 03, 2009 10:54 pm ]
Post subject:  Re: DMT Night

Thanks everyone for participating tonight.

I was really looking forward to it and we planned it all very well. Unfortunately we had no idea that a few of those maps will mess up everything completely and crash the server (which happened twice :( ). We already tried to exclude the maps from the official session which obviously seemed to be too buggy. Sorry for the exception errors you got twice (I know some of you were maybe expecting that :lol: ). Actually a shame to get the server crashing while having 13 players in it but we were not prepared to this at all.

Anyway, it was fun. You can vote on the DMT maps (which don't have any bugs) very soon. But I'm already looking forward to the next Map Testing Session (on TG as well) which definitely won't mess up again!

Cheers
Dwight

Author:  Harbinge® [ Thu Sep 03, 2009 10:55 pm ]
Post subject:  Thanks to every one who made it to DMT-Night

A big thanks to all of you Guys for attending. :D

It was a bit hit and miss and got off with a very shaky start and very sorry that so many of you got an exception with so many maps. >:(

When we pre test maps we look for obvious bugs and try to eliminate bad Game Types ~ what we didn't discover was that some maps crashed when they had many players until it was too late. :!:

DMT Racing seemed promising but then was buggy and players couldn't rejoin the server.
DMT Cairo Station similarly looked like fun but produced unacceptable exceptions.
Broken-Indigo caused both another server crash and a nasty exception on my Machine. Maybe I was just unlucky, but it put me off the map enough not to want to play it again.

However the rest of the maps played well and finally it was an awesome event. 8)

Author:  skilit [ Thu Sep 03, 2009 11:16 pm ]
Post subject:  Re: DMT Night

Well, buggy or not, it was funny as hell. lol Looking forward to the next!

Author:  «TG»Bun [ Thu Sep 10, 2009 6:59 pm ]
Post subject:  Re: DMT Night

Dang I missed it, but ill be ready for the next encounter :thumbs:
Did anyone get any screenies or vids :lol:

Author:  ®ªzer™ [ Thu Sep 10, 2009 7:22 pm ]
Post subject:  Re: DMT Night

I took some pictures from the map test session and recorded. :D


View here or watch in HD on YouTube.
(Map: DMT Ohh Low Planes)


Here is another movie (not from DMT Night, but a map we tested)
Map: DMT Ohh Timber.
Me and Dwight® are having fun.
:D

[thumbnailbig]http://screenshot.xfire.com/screenshot/natural/47ef048fe1f33dd8b25bfecb299c87a7b32aef07.png[/thumbnailbig]
That map was fun! :D (DMT Ohh Low Planes)

[thumbnailbig]http://screenshot.xfire.com/screenshot/natural/784a0f2da1ec8ffb563423dfcd283f34399f5e84.png[/thumbnailbig]

It's not much because I could'nt stay for long. :( But enjoy! :xD:

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