|Event Horizon Session #30 - Needleosity
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|Author:||Harbinge® [ Mon Feb 06, 2012 6:37 pm ]|
|Post subject:||Event Horizon Session #30 - Needleosity|
Event Horizon Session #30
See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779
Date: Monday, 6th February 2012
Time: 8pm - 9pm UK Time
Server: ® Event Horizon - RealworldCE.com
Needleosity - Event Horizon Session #30 / 7.0 MB
Needleosity - http://realworldce.com/maps/needleosity/ - http://hce.halomaps.org/index.cfm?fid=368
Description: A close quarters indoor map designed to work well with its modded needlers.
|Author:||Harbinge® [ Mon Feb 06, 2012 10:09 pm ]|
|Post subject:||Re: Event Horizon Session #30 - Needleosity|
Thank you to all Players who attended Event Horizon Session #30.
Needleosity is a fun Map, although Game Play is actually better with fewer Players than 16, (with about 12 Players being the optimum number) and fortunately 12 Players was the maximum number of Players who attended this session. Needleosity also supports most Game Types.
Previously Needleosity was Hosted in the Realworld Server Map Cycle, but was removed a long time ago because Needleosity which seemed a great map was discovered to have a serious bug:
When a Player exits the Server and is not killed, the Player remains in the Server as a Phantom. This means that the Player can not rejoin the Server until either the In-Game Phantom is killed or the Map ends. This Phantom problem is considered a serious disadvantage to any Player trapped in this situation, even though it only happens occasionally.
Happily playing Needleosity brought back some good memories, (and I enjoy Playing Needleosity, so definitely would play this Map again) although it was a shame that not more Players wanted to attend.
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