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Event Horizon Session #36 - Mermaids Plaza (Fixed)
http://www.realworldce.com/viewtopic.php?f=65&t=2930
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Author:  Harbinge® [ Mon Mar 19, 2012 8:33 pm ]
Post subject:  Event Horizon Session #36 - Mermaids Plaza (Fixed)

Event Horizon Session #36

See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779


Session #36

Date: Monday, 19th March 2012
Time: 8.30pm - 9.30pm UK Time

Server: ® Event Horizon - RealworldCE.com
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:download: Mermaids Plaza (fixed) - Event Horizon Session #36 / 43.1 MB
Contents:
mermaids_plaza


Mermaids Plaza (fixed) - maps/mermaids-plaza-fixed/ - http://hce.halomaps.org/index.cfm?fid=5899

Description: The mermaids plaza is a forgotten place in a ghost town.
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Author:  Harbinge® [ Tue Mar 20, 2012 5:54 pm ]
Post subject:  Re: Event Horizon Session #36 - Mermaids Plaza (Fixed)

Thank you to all Players who attended Event Horizon Session #36. :thumbs:

Mermaids Plaza (Fixed) supports most Game Types and has Great Custom Snipers.

Although not a particularly large Map, Mermaids Plaza (Fixed) can be played with 16 Players. However it's ideally played completely satisfactorily with any number of Players from 2 upwards, because of lots of Buildings and Close Quarters Combat situations. Most Game Types work very well, but CTF variants and Slayer are excellent. KOTH is very good too, (owing to a couple of unusually enormous Size Hills) and Juggernaut a viable alternative to Slayer. Oddball though is Hit and Miss, and not recommended.

Although some Players were not that keen on this Map, I would definitely play Mermaids Plaza (Fixed) again. :P

Author:  Matt [ Tue Mar 20, 2012 6:11 pm ]
Post subject:  Re: Event Horizon Session #36 - Mermaids Plaza (Fixed)

Event Rate 6.5/10

Wayyyyyyyy too many bugs! Other then that a very fun map to play! I enjoyed Koth and Assault =)

Author:  «TG»Bun [ Tue Mar 20, 2012 6:40 pm ]
Post subject:  Re: Event Horizon Session #36 - Mermaids Plaza (Fixed)

Matt® wrote:
Event Rate 6.5/10

Wayyyyyyyy too many bugs! Other then that a very fun map to play! I enjoyed Koth and Assault =)


LOL Bun with rox makes Matt a sad bunny :xD:

10/10 :thumbs:

Author:  Phil® [ Wed Mar 21, 2012 12:20 pm ]
Post subject:  Re: Event Horizon Session #36 - Mermaids Plaza (Fixed)

I wasn't keen on this map very much, I'm still unsure why tbh :P.

Definitely Buggy scenery all over the place, oddball was random but fun strange bugs in this one though, don't like the fact that you can get on top of map so easily and just camp all game with sniper above blue base.

Slayer = Personally I don't like that on mermaids plaza as could rarely find anybody. :xD:
Ctf/Assualt - I'd have to say the both variants of ctf was very fun indeed :P, normal ctf I found okay but assault that was nice. :)
Oddball - buggy a hell plus skull be taken up top of map and just sit there which made this game type very poor in my opinion.
King - The Hills were interesting to say the least, fun.
Juggernaut - Better than the slayer variant because I could actually find people. :xD:
Race - Not Supported. :(

In my opinion I wouldn't like to play this map again as its very buggy, and I just plain don't like it (don't know why).

4/10

Author:  ·Eagle·®` [ Thu Mar 22, 2012 4:06 pm ]
Post subject:  Re: Event Horizon Session #36 - Mermaids Plaza (Fixed)

I rate that map a 4.5/10.

Many graphic bugs.
You were able to pick up weapons through the ceiling.
Too big map -> too many hiding spots
In most weapons scopes you couldn't get out


And much more. But if you fix these bugs, it'll be awesome :thumbs:

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