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MTS#4 [Map Testing Session #4]
http://www.realworldce.com/viewtopic.php?f=65&t=380
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Author:  Dwight [ Fri Oct 23, 2009 8:27 am ]
Post subject:  MTS#4 [Map Testing Session #4]

Map Testing Session #4

We are holding the next Map Testing Session (MTS #4) this comming Monday:
(Events are announced on the Xfire Guild's page as well.)

:->: 7:00 - 10:00 pm Monday 26th October


Everyone is welcome. It's a bit short but we hope you'll have the time to participate. It would be cool to see you and we really appreciate your help. After this day (and before) we can enjoy our last hours on the TG server. :)

We're not sure exactly how long we'll be playing but it probably will take 3-4 hours. You can leave whenever you want since we're testing all maps twice. However, it's worth it to stay for the whole session since we're testing almost all maps on 2 different Gametypes.

Note: Acoball & Sigma Downfall Beta 2.0 are break/bonus maps and never will go on Realworld.


The MTS #4 will be hosted on our brandnew FaKEWoRLD Server

Image

Direct IP: 62.212.74.76
The password: there won't be one


Note: Times are UK time, which is currently:


Download: Map Pack or Single Maps

This is the easiest method to get the maps; Downloading the Temporary Map Pack provided, but if you already have most of the maps then you can if you prefer, multi download single maps here at the Forum instead.


:download: Temporary Map Pack - Map Testing Session #4 / 139 MB
Abandoned Turf
acoball
ancient_sanctuary_beta
cliffhanger
Covenant
deagle6_texture
dichotomy
djw-delta_station
djw-pacman
downfallbeta2.0
lookout_classic
LostCove_Race
pac-man
thunderdometestmap_release


Click on the map name to download it.


Abandoned Turf - http://hce.halomaps.org/index.cfm?fid=4536

http://www.realworldce.com/maps/images/0screenshot00-234.jpg http://www.realworldce.com/maps/images/5screenshot00-123.jpg


Acoball - http://hce.halomaps.org/index.cfm?fid=4963

http://www.realworldce.com/maps/images/0screenshot00-271.jpg http://www.realworldce.com/maps/images/9screenshot00-112.jpg


Ancient Sanctuary Beta - http://hce.halomaps.org/index.cfm?fid=3934

http://www.realworldce.com/maps/images/8screenshot00-88.jpg http://www.realworldce.com/maps/images/5screenshot00_copy.jpg


Cliffhanger Final - http://hce.halomaps.org/index.cfm?fid=209

http://www.realworldce.com/maps/images/ACF96.jpg http://www.realworldce.com/maps/images/cliffhanger.jpg


Covenant - http://hce.halomaps.org/index.cfm?fid=1036

http://www.realworldce.com/maps/images/0screenshot01424490.jpg http://www.realworldce.com/maps/images/1screenshot01424570.jpg


Deagle6 Texture - http://hce.halomaps.org/index.cfm?fid=4715

http://www.realworldce.com/maps/images/51screenshot00-6.jpg http://www.realworldce.com/maps/images/57screenshot00-9.jpg


Dichotomy - http://hce.halomaps.org/index.cfm?fid=4860

http://www.realworldce.com/maps/images/31screenshot00-34.jpg http://www.realworldce.com/maps/images/41screenshot00-15.jpg


DJW Delta Station - http://hce.halomaps.org/index.cfm?fid=221

http://www.realworldce.com/maps/images/30screenshot00.jpg http://www.realworldce.com/maps/images/djw-delta10491station.jpg


DJW Pacman Final - http://hce.halomaps.org/index.cfm?fid=1623

http://www.realworldce.com/maps/images/ACF41B.jpg http://www.realworldce.com/maps/images/ACF41D.jpg


Sigma Downfall Beta - maps/sigma-downfall-beta/

http://www.realworldce.com/maps/images/9356c22938bb4a60de8df6155b72530de3ea1846.jpg http://www.realworldce.com/maps/images/bb8388eed3e0ac12acc80a1ff4fb6c44b672fff2.jpg


Lookout Classic - http://hce.halomaps.org/index.cfm?fid=2075

http://www.realworldce.com/maps/images/ACF742.jpg http://www.realworldce.com/maps/images/ACF744.jpg


Lost Cove Race - http://hce.halomaps.org/index.cfm?fid=2799

http://www.realworldce.com/maps/images/LostCove.jpg http://www.realworldce.com/maps/images//11screenshot00-35.jpg


Pac-Man - http://hce.halomaps.org/index.cfm?fid=3649

http://www.realworldce.com/maps/images/17screenshot00-44.jpg http://www.realworldce.com/maps/images/21screenshot00-31.jpg


Thunder Dome Test Map Release - http://hce.halomaps.org/index.cfm?fid=4951

http://www.realworldce.com/maps/images/37screenshot00-16.jpg http://www.realworldce.com/maps/images/41screenshot00-16.jpg

Author:  SilverNight [ Fri Oct 23, 2009 9:35 pm ]
Post subject:  Re: Map Testing Session #4

ohhh... uh, i cant make taht day, sorry

Author:  Dwight [ Sat Oct 24, 2009 9:16 am ]
Post subject:  Re: Map Testing Session #4

Sorry Silver. We unfortunately can't make a second Session again for the US players. It can be done spontaneous but the last last time almost nobody showed up. There must be at least 6 players playing else it's not worth it. :|

Author:  Dwight [ Wed Oct 28, 2009 9:10 am ]
Post subject:  Re: Map Testing Session #4

A Big Thank You to all who participated on Map Testing Session #4.

We always appreciate and need your help and hope there will be many more Map Testing Sessions. It was a bit long this time and we'll make sure to make it shorter next time. But it was fun anyway. Testing Maps under actual combat conditions helps realize Maps full potential as well as trying different Game Types and on this occasion it involved Testing both New Maps as well as Testing Game Types on some Pre-selected Maps.
Please Note:
The Pre-selected Maps will definitely appear on the ReALWoRLD Server.

Now it's your turn to vote for the Undecided Maps in addition to voting for Game Types on the Pre-selected Maps.

Voting: Undecided Maps
Please vote on the following maps now. To make it easy just copy & paste the following lines and write Y or N at the beginning of each line (or leave it blank if you don't want to vote on a map):

| Abandoned Turf
| Deagle6 Texture
| Dichotomy
| DJW Pacman
| Lookout Classic
| Lost Cove Race
| Pac-Man

(For the Maps that get your YES vote it is even more helpful if you please do also indicate the Game Type you liked the most, if you have a preference.)

Voting: Game Types Pre-selected Maps
Please leave a short comment to vote the Game Type you prefer to play for each Map and we will set each Maps most voted Game Type. These Maps listed below will automatically be included in the ReALWoRLD Server MapCycle.

Ancient Sanctuary Beta
Cliffhanger
DJW Delta Station

Disapproved Maps

These maps will not be included in the ReALWoRLD Server MapCycle.

Sigma Downfall Beta 2.0
They had some nice ideas. But it's definitely just a beta map (which never will be finished).

Thunder Dome Test Map Release
I personally loved the weapons but it's a test map. I hope someone will make an actual map with the tags.

Covenant
It's a nice map but it unfortunately has a few little bugs.


Thanks everyone in advance for voting. :thumbs:

Author:  Bhamid [ Wed Oct 28, 2009 12:40 pm ]
Post subject:  Re: Map Testing Session #4

N| Abandoned Turf
N| Deagle6 Texture
| Dichotomy
Y 50k slayer ffa| DJW Pacman
| Lookout Classic
| Lost Cove Race
Y 50k slayer ffa| Pac-Man

Yes, both Pac Mans. And also, I loved the Thunderdome :)

Author:  Dwight [ Wed Oct 28, 2009 2:12 pm ]
Post subject:  Re: Map Testing Session #4

Thanks Bhamid. Please don't forget to vote for the maps in the poll on the top of this page. ;)

Author:  ®ªzer™ [ Wed Oct 28, 2009 5:03 pm ]
Post subject:  Re: Map Testing Session #4

Voting

I didn't participated on MTS#4, but here is one anyway:

Y | Pac-Man

KOTH or Oddball

Doesn't matter if it's FFA or Team play in both gametypes.

Author:  Dwight [ Wed Oct 28, 2009 5:21 pm ]
Post subject:  Re: Map Testing Session #4

®ªzer™ wrote:
Voting
Y | Pac-Man

KOTH or Oddball

You probably mean your requested map DJW Pacman Final. The map Pac-Man unfortunately doesn't support Oddball and King.

Author:  Bhamid [ Thu Oct 29, 2009 7:22 pm ]
Post subject:  Re: Map Testing Session #4

I think I might add a lookout classic 50k slayer teams and a Abandoned Turf (can't decide which varient as long as its not CTF) to my vote.

Author:  ®ªzer™ [ Thu Oct 29, 2009 8:58 pm ]
Post subject:  Re: Map Testing Session #4

Dwight wrote:
You probably mean your requested map DJW Pacman Final. The map Pac-Man unfortunately doesn't support Oddball and King.


Ops.. yeah I mean that map.

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