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Assault Rifle HUD meter fix
http://www.realworldce.com/viewtopic.php?f=87&t=4111
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Author:  iSceny [ Thu May 22, 2014 5:18 pm ]
Post subject:  Assault Rifle HUD meter fix

I've fixed the original HUD ammo meters. There was an issue where 2 bullets disappeared before they should, it's due to incorrect alpha value. Simply download and inject (using hmt) over the original bitmap. If it asks you to update the image size, decline.

Import bitmap here: ui\hud\bitmaps\combined\hud_ammo_meters

http://www.sceny.933industries.com/mods/pics/halo-20130417-132942.png
The image above shows the fix working.

Download

Author:  Zetren ® [ Wed Jun 25, 2014 11:41 pm ]
Post subject:  Re: Assault Rifle HUD meter fix

Thanks for this.

If you want to check it out, I've added it to my guide here at: http://www.bungie.net/en/Forum/Post?id=3066503.

It's currently a WIP. I still need to add a section on shader patches.

Author:  Crypt ® [ Thu Jun 26, 2014 8:50 pm ]
Post subject:  Re: Assault Rifle HUD meter fix

This is cool.

Is / are there tag(s) that I can place in my tags folder so new maps automatically have this feature fixed?

..or does this go straight into the exe?

Mmmm, I think I just asked a dumb question.

Author:  Harbinge® [ Thu Jun 26, 2014 8:58 pm ]
Post subject:  Re: Assault Rifle HUD meter fix

Yeah... this is for Halo: Combat Evolved ;)

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