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 Post subject: Re: Memory Lane Night
PostPosted: Mon Dec 21, 2009 6:08 pm 
®ealworlde®
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Joined: Sat May 30, 2009 9:39 am
Posts: 98
Location: Netherlands
Halo In-Game Name: l Ghosty l
Xfire Name: typhoonl
Woohow 53 minutes till start :D
I'm looking forward to it ;)
Will be lots of fun :mrgreen:
Hope to cya all there mates :thumbs:

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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 10:24 am 
®ealworld Founder Admin Core
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Joined: Sat Apr 25, 2009 12:55 pm
Posts: 4618
Location: Bournemouth. United Kingdom
Halo In-Game Name: Harbinge®
Xfire Name: nomates1234
Steam Name: Harbinge®
Discord Name: harbinger#7102
A big thank you to all who joined to reminisce playing ReALWoRLD Server Maps of bygone Days. :xD:

It was a great success and we had plenty of fun playing with you Guys. :P

For many Peeps it brought back good memories and bad, and made us wonder why some of the Maps were ever removed, but for other Maps it was a great reminder as to why they were removed. :eek:

Facing Worlds RX - enormous fun and cant say why this Map was removed.
Beryl Rescue - you either love it or hate it.
Crimson Woods - fun, needs Tanks, but can be annoying.
H2 Backwoods - even with 5 Caps it's over in a flash, but also intense fun.
Abyss Final - requires many Players to play, needs Banshees, but even then can finish quickly - weird.
Red Feather Ranch - good game play, but again requires many Players to play.

Gauntlet 1.0 - with balanced Teams it's impossible to Score, let alone Win :!:
Wartorn Cove 3 - guess everyone just got bored of this Map.

Broadsword Race - just seems to produce indifference.
Prime C3 - same with this Map, indifference.

Unless of course you think different: :?:

So let us know, and who knows, maybe some of these Maps will make a return to ReALWoRLD Server. :twisted:

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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 3:12 pm 
┬«ealworld Admin ┬źTG┬╗ Membe┬«
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Joined: Wed May 20, 2009 6:44 pm
Posts: 609
Halo In-Game Name: ┬źTG┬╗┬«┬¬zerÔäó
Thank you guys for a fun gameplay yesterday night,
even if I didn't participate the whole session. :D

Facing Worlds RX
I had really really fun gameplay on this map! Can't understand why it got removed.

Beryl Rescue
Pretty fun gameplay. Could be better. And I like the glitch; the invisible platform at one of the bases, which Dwight killed himself with rocket! :twisted:

Crimson Woods
Same here, pretty fun gameplay. A bit big and dark.

H2 Backwoods
Didn't played it yesterday, but got some nice memories from it.

Abyss
Like Harbinger said, big and needs many players.

Gauntlet 1.0
Got many good and fun memories from it. Fun map with fun gameplay.

Red Feather Ranch
Fun, but needs many players.

Wartorn Cove 3
Actually I don't get bored of it. It pretty fun, at least yesterday!

Broadsword Race
It's OK.

Prime C3
Don't like it that much.

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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 4:42 pm 
┬źTG┬╗ Membe┬«

Joined: Tue May 12, 2009 2:51 pm
Posts: 823
Halo In-Game Name: ├Ž├░├▒ l┬Á├Ś
Indeed it was a fun night ;)


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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 8:48 pm 
®ealworld Founder Legacy Core
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Joined: Fri Mar 20, 2009 11:01 pm
Posts: 1612
Location: Switzerland
Halo In-Game Name: Dwight®
Xfire Name: da2loo
Ye it was fun. Too bad I couldn't be there from the beginning. I guess most of my memories already came back while we were Pre-Testing the maps, and on some maps I now realized why I hated them so much. ;)

Even though Gauntlet might be noobish and almost impossible to end on CTF, I was having the most fun on it.

Personally, I don't think that any of these Maps really need to come back on the Realworld Server, (they were removed for a reason) but it felt damn nice to play on them again.

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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 9:30 pm 
®ealworld Founder Admin Core
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Joined: Sat Apr 25, 2009 12:55 pm
Posts: 4618
Location: Bournemouth. United Kingdom
Halo In-Game Name: Harbinge®
Xfire Name: nomates1234
Steam Name: Harbinge®
Discord Name: harbinger#7102
Ye overall, I really enjoyed playing ALL the Maps. Even Gauntlet was fun. :lol:

I personally really miss Facing Worlds RX and also wouldn't mind seeing H2 Backwoods perhaps on Oddball for a change. Also if we can rely on enough players, then even Red Feather Ranch could be another possibility. :?:

After all Guys, it's YOU who make ReALWoRLD Server come to life, so you should say what you all like, then we can see what's viable. :thumbs:

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 Post subject: Re: Memory Lane Night
PostPosted: Tue Dec 22, 2009 9:33 pm 
®ealworlde®

Joined: Sat Nov 14, 2009 11:43 pm
Posts: 53
Location: Orlando, FL, USA
Halo In-Game Name: Dess O_O
Xfire Name: desssss
That was a blast. :D

I enjoyed all of the maps I got to play in except for H2_Backwoods because there we're way to many people for that small of a map. But yea, like Harb said, oddball would seem to provide better gameplay to me than CTF does. But hey, thats just me. :)

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 Post subject: Re: Memory Lane Night
PostPosted: Wed Dec 23, 2009 10:43 am 
®ealworlde®
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Joined: Thu Nov 26, 2009 3:41 pm
Posts: 1325
Location: Netherlands
Halo In-Game Name: blackbird®
Xfire Name: blackbird987
I never played one of these maps before :$ but it was fun playing with you guys :thumbs:

Quote:
played:

H2 Backwoods - very small, and a fake rock lol

Abyss Final - played for 5 mins lol

Red Feather Ranch - too steep, but good war :P

Gauntlet 1.0 - Impossible to score indeed O.o (didnt like the nadelaunchers because cross was owning with them >:( )

Wartorn Cove 3 - I agree harb...

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