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PostPosted: Mon Jan 23, 2012 5:52 pm 
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Event Horizon Session #28

See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779


Session #28

Date: Monday, 23rd January 2012
Time: 8pm - 9pm UK Time

Server: ® Event Horizon - RealworldCE.com
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:download: House 2 - Event Horizon Session #28 / 29.9 MB
Contents:
house2


House2 - http://realworldce.com/maps/house-2 - http://hce.halomaps.org/index.cfm?fid=2670

Description: This is the official house 2 final finished map. It’s been highly improved from the original house map. There is furniture and I used better textures. There are a couple Easter Eggs, they are pretty easy to find and they don't ruin game-play. It’s based on a human fleet crash landing in the kitchen and a covenant fleet crashing in my computer room. Hope you like.

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PostPosted: Mon Jan 23, 2012 10:03 pm 
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Thank you to all Players who attended Event Horizon Session #28. :thumbs:

House 2 is Huge. Thankfully we managed a "Full House" 16 Players, and as Players left others were quick to join, but that's about the only positive thing that can be said, because House2 has to be the worst Big Map Hosted so far for an Event Horizon Session, with the only viable Game Type being Juggernaut (Snipers Variant) because all the other supported Game Types, (Slayer & CTF) Fail badly.

So apart from House 2 interesting in so far as it's an accurate enormous rendition of the Authors own House, basically it's completely unplayable. :o

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- ἐν τούτῳ νίκα: In hoc signo vinces -


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PostPosted: Wed Jan 25, 2012 5:58 am 
This map was so god damn fucking awful that betraying nubs on my team was the only way for me to have any fun. And I can only betray people for so long before even that gets boring.
>:( :curse:


Event rate: 0/10 :down:


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PostPosted: Wed Jan 25, 2012 2:36 pm 
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Agreed it was a truly awful session, and you were unbanned to continue with your "alternative Game Play strategy" because NO ONE even cared. It was that bad. :lmao:

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PostPosted: Wed Jan 25, 2012 3:01 pm 

Joined: Tue Mar 15, 2011 7:19 pm
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Halo In-Game Name: Hijacked
Only thing I enjoyed in that map was betraying Matt and stealing his tank. =)

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PostPosted: Wed Jan 25, 2012 6:23 pm 
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Joined: Thu Jun 30, 2011 5:56 pm
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Location: Norwich, England
Halo In-Game Name: Chris
Xfire Name: wnxchriz
I do think though that if that map was changed a bit and made smaller it would be good. The maps just so god damn big, and that's the main problem with it.

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No, not chris. He makes teams go negative...it's like having Caboose on your team -Matt® :uk:


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PostPosted: Wed Jan 25, 2012 7:07 pm 

Joined: Tue Jun 28, 2011 6:27 am
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Halo In-Game Name: v1r5
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You can't get the the opposite base without a banshee, if you spawn top you'll get stuck in there and gametypes are pretty fucked up too.

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PostPosted: Wed Jan 25, 2012 7:17 pm 
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Joined: Tue May 12, 2009 2:51 pm
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TBH I thought it was ok, no game play as such but fun, plus its the only time I haven't kicked Matt for tk'ing :xD:


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PostPosted: Wed Jan 25, 2012 8:04 pm 
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Halo In-Game Name: Crypt ®
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Yeh, and the sinks are death traps.


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PostPosted: Wed Jan 25, 2012 11:40 pm 
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Whilst the Map uniqueness and accuracy of the Modelling can't really be criticised, it's just the complete lack of Game Play and difficulty getting around that sucks. :ahhh:

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