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PostPosted: Mon Apr 23, 2012 5:42 pm 
®ealworld Founder Admin Core
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Location: Bournemouth. United Kingdom
Halo In-Game Name: Harbinge®
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Discord Name: harbinger#7102
Event Horizon Session #38

See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779


Session #38

Date: Monday, 23rd April 2012
Time: 8.00pm - 9.00pm UK Time

Server: ® Event Horizon - RealworldCE.com
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:download: Imposing - Event Horizon Session #38 / 44.1 MB
Contents:
imposing

Imposing - maps/imposing/ - http://hce.halomaps.org/index.cfm?fid=6301
Description: Ancient installation outside the Galaxy.

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PostPosted: Tue Apr 24, 2012 10:13 am 
®ealworld Founder Admin Core
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Location: Bournemouth. United Kingdom
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Steam Name: Harbinge®
Discord Name: harbinger#7102
Thank you to all Players who attended Event Horizon Session #38. :thumbs:

Imposing supports all Game Types, (having some Unique Custom Vehicles) and although isn't a small Map, it can be better played with less than 16 Players, (about 12 being the ideal maximum) basically because with more Players it becomes pretty crazy, especially on CTF which is almost impossible to Win. :o

All Game Types work, but CTF, (although the Assault Variant is much better) isn't great owing to the easy Sniping and Nading of potential Cap'ers since the layout of the Bases doesn't make Capping easy. Probably Slayer and Slayer Variants are the best Game Types, as the Map is really just a "Snipers Fest" anyway. Juggernaut is a viable alternative to Slayer. However KOTH is also good fun too.

Imposing does have some Technical Issues, (invisible Walls etc.) and can be Laggy for some Players, but the Session lasted Two Hours+, so overall this was a Very Good Event and definitely would Play this Map again. :xD:

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PostPosted: Tue Apr 24, 2012 12:39 pm 
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Location: England
Halo In-Game Name: Extremely
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I liked it when the other team all spawned with no guns and all in base, 4 nades later killta hahaha


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PostPosted: Wed Apr 25, 2012 8:33 am 
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Joined: Tue May 12, 2009 10:55 am
Posts: 274
Location: Staffordshire, United Kingdom
Halo In-Game Name: Phil
Xfire Name: phil123victory
Steam Name: Phil
I Enjoyed this map a lot, :P ctf and king I liked best.

Ctf was manic and a really big challenge, tactically took a long time to win. That's the sort of ctf games I enjoy, and would love to play this again.

King was interesting, :D I liked the variety and placements of the hills, I cant remember if you starting with weapons or not on this one but enjoyable either way.

I was playing as Zerstoren if some of you didn't know hehe. :)


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PostPosted: Thu Apr 26, 2012 1:11 am 
I hated the fuckin Blue Bases though. There was some invisible fuckin walls that were fuckin annoying because they wouldn't fucking let the vehicles to properly go in to the fuckin Bases.

I don't understand the use of the random fuckin Hog that is in one place of the fuckin map. It seemed like the fuckin creator added some unnecessary fuckin object just for kicks or some reason.

I did like the fuckin sniper game play though. Was really fuckin fun, also those diff vehicles were fun to fuck around with. Good fuckin map choice overall Jeevo!

I give this map 7/10.


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PostPosted: Thu Apr 26, 2012 5:38 am 

Joined: Tue Mar 15, 2011 7:19 pm
Posts: 1163
Halo In-Game Name: Hijacked
Looks like Matt is back to normal. :xD:

Map was fine. I actually liked the CTF game type as it was challenging to cap. Unfortunately, I couldn't play other game types as I was lagging badly. Overall, looked a good map to me, at least on CTF.

I enjoyed the few minutes I played on this map.

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PostPosted: Thu Apr 26, 2012 5:42 am 
«TG» Membe®

Joined: Tue May 12, 2009 2:51 pm
Posts: 818
Halo In-Game Name: æðñ lµ×
Challenging YES, Good design YES, Well made NO.

The size of the map in mb's doesn't justify the quality of the finished map.


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PostPosted: Thu Apr 26, 2012 1:43 pm 
Membe®

Joined: Thu Jun 10, 2010 11:59 am
Posts: 2129
Halo In-Game Name: sanni
It's a nice looking map. Definitely a talented map maker, (at least he has far more talent than me) it just seems to be the case that he didn't do any actual test games or he would have noticed that the big base just terribly lags everyone that walks over it.

Game play wise I would suggest the removal of all custom weapon and vehicle tags (:x), doing two equal bases that are not that big and easy to defend as the lag-base and adding a third route form one base to the other maybe through some sub terrain tunnels.


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PostPosted: Thu Apr 26, 2012 4:24 pm 
®ealworld Founder Admin Core
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Location: Bournemouth. United Kingdom
Halo In-Game Name: Harbinge®
Xfire Name: nomates1234
Steam Name: Harbinge®
Discord Name: harbinger#7102
^^^
Sounds like an interesting Project sunny ´ ;)

"Sunny Imposing" :xD:

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Bringer of Wisdom and Real Freedom For All :uk:

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